Digital Mental Health in the Era of Techlash: Towards Humane Health Technology

Note to readers: This is a long-ish read (closer to 15 rather than 5 minutes) As someone who studies mental health, I rarely stop to ask myself about its definition. Yet, definition is increasingly at the front of my mind … Continue Reading

Blast from the Past: The Game Doesn’t Care: Why the Gamification of Mental Health Isn’t Working (Yet)

This post is from 5 years ago, July, 2013. I believe we’re all still thinking about and struggling with these same issues today!  Games that are not games. There is a serious barrier to the effective gamification of mental health. … Continue Reading